Friday, 26 September 2014

Friday video game art

Is is a record of Friday lesson about art in video games
first and second lesson we constructed mountain ranges and trees using folded triangles we also leaned about a artist Ernst Ludwig Kirchner a German painter who was tied to the expressionist art movement he also looked at his paintings both pre and post world war one and saw the differences in color we also looked at how color in video games convey moods and emotions. Today we are moving our trees and mountains and texturing them in Photoshop. we have also taken some of Ernst's colors from his paintings.

On Photoshop i will take these photos i would of preferred to scan them but the scanners not working use the magic want tool to remove the back ground and place them in a remade Photoshop document the mountains should be at the base of the horizons edge so the perspective is accurate i am having difficulty with the magic want tool and the tree on this page top picture on the left where the tool doesn't highlight all the tree i will ask if there is a way round this.






I have missed out a Friday lesson because of illness during this week I will make up for lost time during lunch. I will also take the opportunity to learn the macs commands and finish one of the designs on Photoshop. out of all the projects I am doing I think that this is currently the most difficult.

On a final note here are all the commands for macs Photoshop however the list is too long so i will put it into a separate document . Link http://www.shortcutworld.com/en/mac/Photoshop_CS5.html.


After researching and seeking help I have placed sized and textures my journey background
here is what i started with a unscaled,  untextured with no background gradient or lens flare.
With help and self teaching i was able to texture trees and mountains with grunge images and clipping mask i also scaled the journey character so he is proportional to the surrounding trees i also added a gradient background going from a blue sky to ground floor finally i added a lens flare to give the indication of a light source with shadows leading from the mountains trees and journey character here was the results.
  
For improvement i need to render clouds however I have been having difficulties with that. I also
would of liked better cutting out with the landscape features however i am pleased with the results even though it was not possible for me to put in one of my initial mountain landscapes because of badly cut out assest however this was not a problem because i had the foresight to create a backup.


This is my newest edition i added a new gradient to convey a emotion of loneliness and isolation i also think the hand crafted trees creates a more organic look to the game. i also added a darker mist with more blurred shadows. with a green type mist and a more realistic lens flare.


Recently we got a brief saying we have to create a concept of  app based on what we have done within this past projects it included things such as shaped and how they convey emotion how colour palettes can also convey emotion Kirchner's paintings pre war and post war.






This are our initial ideas page where we designed the layout of the app pages and that are in the ages putting our ideas on paper before go into photoshop is very important so there are no half thought of ideas and the end result isn't as we panned.


For the colour on the fonts we used what we learned during the last project using colour to tell whoever playing the app the agree of difficulty on each question.

The app incorporated interactive games within the question to make the app more fun to play as well as interesting.



No comments:

Post a Comment