to create a render of a natural environment/setting with a centre piece that is some form of ruin or temple
Skills i will use: 3d modelling and texturing skills basic lighting
Here are some mood board with various aspects concerning environments such as lighting genre and style have chosen to primarily look at natural setting i chose this because i have don previous environment work that was done on a urban theme and would therefore make sense to do a different setting rather than repeating past projects.
On this mood board i have looked at different natural environment s from multiple medias for example video games both 2d and 3d, concept art of natural setting both with and without man made structures, rand real natural settings.
Here is a mood board looking into more details o the aspects that make up a natural setting. Things such as trees rocks plants and i also look at man made structures that might be with these settings such as ruins /that have been abandoned.
research into textures
looking at some of the texture that i will be using to texture both my terrain and my assets
for the terrain I want to have grass but patches of dirt at the bases of rocks and trees to give the terrain more depth
To do this I will be taking my uvs into maya and manipulating the textures using brushes to get the amount of detail that I want.
On this mood board I'm looking at lighting that I might use for my environment such as natural light from the sun and the shadows that are produced from that singular light source.
Here are some of my concept design for various camera angles of my environment
i dont like this style for my shrine i would prefer something smaller with a more basic design that would better fir the environment.
I prefer this design more its more basic which I like and i think it better fits the environment.
herev are other various asset design that will create a mock up in maya or 3d max.
This is the design of the bridge that i will be putting in i might not have water but rather a empty stream bed to give the appearance of the time progression since the shrines contraction.
here are a concept or trees and rocks that will be the most used object within the environment.
i have made a 3d mock up on what approximately what i want my environment to look like
here is a semi detailed layout of the basic design of the 3d environment I am looking for as well as having all the placement of the assets it has also been labeled for future reference.
also added placements of the texture i want for the terrain for example a damp grass texture near the stream
Here are some basic concepts of the kind of design I want my assets to look like
most of the environment will have natural assets like trees and rocks but most of the central environment will contain man made objects like the Torii gate and the lanterns.




















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